One tower. One run. Draft your build as you level, gamble on curses for a bigger multiplier, and find out how deep you can get before the swarm gets through.
Coming soon
Every level up deals three cards. You never buy the build you already wanted, you make the best of the one you were dealt, and no two runs give you the same hand.
Shrines offer a curse and nothing else in return except a higher multiplier on everything you have earned. Taking one makes the run harder and the record higher. Refusing is also a play.
Push a weapon far enough, or lean on it hard enough that it carries the run, and it can be evolved once. There is no way back from it, which is the point.
A run ends when the tower falls, not when a clock runs out. The headline number is the wave you reached, so a better player has somewhere to go.
Chasing a single all time number rewards whoever started playing first. So there are three boards, and they reward different things.
| Board | What it measures |
|---|---|
| Peak | Your single best run, ever. The pure record. |
| Weekly | Resets every Monday. Everyone starts the week level. |
| Country | The same run, ranked against your own country. |
Every entry shows the build that got there, because the interesting question is never who scored highest. It is what they were running.
ARCLIGHT is free. There is one advertisement when a run ends, and optional rewarded ads you can decline, which give a second chance or a bigger payout when you choose to watch one. There is a single purchase, Remove Ads, and it removes advertisements and nothing else. There is no energy, no premium currency, and nothing you can buy that puts you higher on a board.
Free, with one advertisement when a run ends and a single optional purchase that removes it. Android first; iOS follows.
Coming soon